I dropped a couple tracks on my soundcloud.
I continue to explore the lofi aesthetics my friend Jules invited me to explore, and he’s right I think it suits my music well.
I dropped a couple tracks on my soundcloud.
I continue to explore the lofi aesthetics my friend Jules invited me to explore, and he’s right I think it suits my music well.
Working on this space, or more likely : “speed incremental game”, that will expose the player to the highest velocities we can imagine in our newtonian universe, and their effects on the mental sanity.
Blêktre is an adventure game you can mess with.
This version is the best and also the easiest.
Have fun !

did a “company logo” for the splashscreen of blêktre
it’s Charles from the Daft Punk videos
An more in-depth video about what’s this game and how it plays.
Beside, the game is intensively beta-tested by lovely players, bugs are being crushed, stuff is being polished, and I’m quite confident for definitive release for the 2026 May 13th.
Well, the big new version has SUBTLY GONE LIVE on Steam tonight
Mobile .. Solo .. Socialism … polish all over ..
Just the best version of the game … Feel free to start the bug hunt and flood me with reports, I need it!
But the real announcement is yet to come, because this is just a playtest, and a growing digidub soundtrack expansion, with many incredible artists involved, is also on the way!
This is a 3D port in Godot of our 7DRL entry “Mechanomaly”, I’d like to continue developpement upon this basis to make a bigger game.
The first 7DRL version and its players have proven that the mechanics are solid and that the game is fun, there is a lot of room for extra content and even more fun. I am quite confident that the gameplay works well, and in my ability to implement more features to turn it into a bigger game.
The only downside is that I have absolutely no experience in 3D art. Since Paul has better things to do, I am unsure how to deal with this, whether to find another 3D artist to work with or to learn to do it myself.
I think such work, art direction, 3D modeling, UI, would cost at least 6000€ from a professional artis (at least that is what I think it is worth), and since I am pretty sure I do not have such funds, I am unsure whether to try to find some or to do something amateurish on my own.
So, we’ll see, I’ll (try to) let it rest a bit for now.

A modest Ko-Fi page, if you want to support all my meaningless computing !


Hello, fellow Blêktrians !
One year has passed since the 1.0 release, and it has been 3 months since the Christmas new players wave, and now Blêktreville has data about how society has evolved … Let me tell you guys, the snowball effect played out exactly as expected, and of course it ended up being super unfair … But is it worse than the real world ?
See, on the French side :
jacquescarta | biz=24 | total=908M
This guy is about to reach 1B … who can compete now ?
On the English side, it is more spread out for now
karo | biz=2 | total=107M
flirtyboyfilthgrind | biz=8 | total=40M
daaronrock | biz=2 | total=11M
oki | biz=1 | total=3M
So French players have won the cup for biggest monopolistic asshole !
Thus proving that the simulation is as flawed as real society, well, it is only a matter of time before the winner reaches the fortune of the real Elon Musk (around 1000B), Blektrian society aims to be better than that !
That is why the next update will introduce : COMMUNISM !
The rule will be simple : biz owners will have to check in every 7 days (real time) for fiscal evasion, otherwise they will be exposed to growing taxes from the new mighty freelance job, tax collector ! (like cops but to bust rich, idling people)
That way, we will ensure more turnover at the top of the best companies listed on the stock exchange. And it is funny to say that, but Blêktreville might end up less rotten than the real world …
Well, the update is not for now, many other things are coming before this one ! I will keep you updated.
In the meantime, have a good survival in the real world, stay safe !
Best, Charles