I’ve started a series of ugly devlog videos for MECHANOMALY, a 3D tactical turn-based momentum roguelike where you pilot a mech and try not to crash into walls while shooting at robots.
Inspired by Cogmind, Battletech, & racing games.
I’ve started a series of ugly devlog videos for MECHANOMALY, a 3D tactical turn-based momentum roguelike where you pilot a mech and try not to crash into walls while shooting at robots.
Inspired by Cogmind, Battletech, & racing games.

Games now includes :
This brings the game out of the extraction genre of the 7DRL jam, and more of a roguelike à la Cogmind.
I’m doing this game with my daughters. They get the ideas, they take some design decisions, I execute.
It’s basically an attempt to mix gardening à la Stardew Valley with the tower defense genre, with some colony management.
Still pretty raw state, not many progression yet, but I think we have already a nice basis.
So I link it again here :

No tapes left, but digital always available !
Working on this space, or more likely : “speed incremental game”, that will expose the player to the highest velocities we can imagine in our newtonian universe, and their effects on the mental sanity.
Blêktre is an adventure game you can mess with.
This version is the best and also the easiest.
Have fun !

did a “company logo” for the splashscreen of blêktre
it’s Charles from the Daft Punk videos
An more in-depth video about what’s this game and how it plays.
Beside, the game is intensively beta-tested by lovely players, bugs are being crushed, stuff is being polished, and I’m quite confident for definitive release for the 2026 May 13th.
Well, the big new version has SUBTLY GONE LIVE on Steam tonight
Mobile .. Solo .. Socialism … polish all over ..
Just the best version of the game … Feel free to start the bug hunt and flood me with reports, I need it!
But the real announcement is yet to come, because this is just a playtest, and a growing digidub soundtrack expansion, with many incredible artists involved, is also on the way!