Category: devlog

  • Mechanomaly update

    Games now includes :

    • level editor with enemy & loot progression management
    • “abandoned buildings” environement procedural generator
    • advanced build with mech parts, localized damage

    This brings the game out of the extraction genre of the 7DRL jam, and more of a roguelike à la Cogmind.

  • Prototype : Rose de Colère

    I’m doing this game with my daughters. They get the ideas, they take some design decisions, I execute.

    It’s basically an attempt to mix gardening à la Stardew Valley with the tower defense genre, with some colony management.

    Still pretty raw state, not many progression yet, but I think we have already a nice basis.

  • Internal Velocity video

    Working on this space, or more likely : “speed incremental game”, that will expose the player to the highest velocities we can imagine in our newtonian universe, and their effects on the mental sanity.

  • Blektre ultimate trailer

    Blêktre is an adventure game you can mess with.

    This version is the best and also the easiest.

    Have fun !

    https://store.steampowered.com/app/3045400/Blktre_2081

  • chien games

    did a “company logo” for the splashscreen of blêktre

    it’s Charles from the Daft Punk videos

  • R&D

    Doing researchs for a 3D pipeline for my future games

  • How to Git Gud at Blêktre 2081

    An more in-depth video about what’s this game and how it plays.

    Beside, the game is intensively beta-tested by lovely players, bugs are being crushed, stuff is being polished, and I’m quite confident for definitive release for the 2026 May 13th.

  • Ultimate Blêktre is coming …

    Well, the big new version has SUBTLY GONE LIVE on Steam tonight

    Mobile .. Solo .. Socialism … polish all over ..

    Just the best version of the game … Feel free to start the bug hunt and flood me with reports, I need it!

    But the real announcement is yet to come, because this is just a playtest, and a growing digidub soundtrack expansion, with many incredible artists involved, is also on the way!

  • Mechanomaly 2081 pre-pre-pre-alpha

    This is a 3D port in Godot of our 7DRL entry “Mechanomaly”, I’d like to continue developpement upon this basis to make a bigger game.

    The first 7DRL version and its players have proven that the mechanics are solid and that the game is fun, there is a lot of room for extra content and even more fun. I am quite confident that the gameplay works well, and in my ability to implement more features to turn it into a bigger game.

    The only downside is that I have absolutely no experience in 3D art. Since Paul has better things to do, I am unsure how to deal with this, whether to find another 3D artist to work with or to learn to do it myself.

    I think such work, art direction, 3D modeling, UI, would cost at least 6000€ from a professional artis (at least that is what I think it is worth), and since I am pretty sure I do not have such funds, I am unsure whether to try to find some or to do something amateurish on my own.

    So, we’ll see, I’ll (try to) let it rest a bit for now.

  • By the way … you can support me on Ko-fi

    A modest Ko-Fi page, if you want to support all my meaningless computing !

    https://ko-fi.com/chiensarl#