Working on this space, or more likely : “speed incremental game”, that will expose the player to the highest velocities we can imagine in our newtonian universe, and their effects on the mental sanity.
An more in-depth video about what’s this game and how it plays.
Beside, the game is intensively beta-tested by lovely players, bugs are being crushed, stuff is being polished, and I’m quite confident for definitive release for the 2026 May 13th.
Well, the big new version has SUBTLY GONE LIVE on Steam tonight
Mobile .. Solo .. Socialism … polish all over ..
Just the best version of the game … Feel free to start the bug hunt and flood me with reports, I need it!
But the real announcement is yet to come, because this is just a playtest, and a growing digidub soundtrack expansion, with many incredible artists involved, is also on the way!
This is a 3D port in Godot of our 7DRL entry “Mechanomaly”, I’d like to continue developpement upon this basis to make a bigger game.
The first 7DRL version and its players have proven that the mechanics are solid and that the game is fun, there is a lot of room for extra content and even more fun. I am quite confident that the gameplay works well, and in my ability to implement more features to turn it into a bigger game.
The only downside is that I have absolutely no experience in 3D art. Since Paul has better things to do, I am unsure how to deal with this, whether to find another 3D artist to work with or to learn to do it myself.
I think such work, art direction, 3D modeling, UI, would cost at least 6000€ from a professional artis (at least that is what I think it is worth), and since I am pretty sure I do not have such funds, I am unsure whether to try to find some or to do something amateurish on my own.
So, we’ll see, I’ll (try to) let it rest a bit for now.