Tag: blektre

  • Blektre ultimate trailer

    Blêktre is an adventure game you can mess with.

    This version is the best and also the easiest.

    Have fun !

    https://store.steampowered.com/app/3045400/Blktre_2081

  • chien games

    did a “company logo” for the splashscreen of blêktre

    it’s Charles from the Daft Punk videos

  • How to Git Gud at Blêktre 2081

    An more in-depth video about what’s this game and how it plays.

    Beside, the game is intensively beta-tested by lovely players, bugs are being crushed, stuff is being polished, and I’m quite confident for definitive release for the 2026 May 13th.

  • Blêktre 2081 or the real world, who’s the biggest capitalistic asshole ?

    Hello, fellow Blêktrians !

    One year has passed since the 1.0 release, and it has been 3 months since the Christmas new players wave, and now Blêktreville has data about how society has evolved … Let me tell you guys, the snowball effect played out exactly as expected, and of course it ended up being super unfair … But is it worse than the real world ?

    See, on the French side :

     jacquescarta | biz=24 | total=908M 

    This guy is about to reach 1B … who can compete now ?

    On the English side, it is more spread out for now

    karo | biz=2 | total=107M
    
    flirtyboyfilthgrind | biz=8 | total=40M
    
    daaronrock | biz=2 | total=11M
    
    oki | biz=1 | total=3M

    So French players have won the cup for biggest monopolistic asshole !

    Thus proving that the simulation is as flawed as real society, well, it is only a matter of time before the winner reaches the fortune of the real Elon Musk (around 1000B), Blektrian society aims to be better than that !

    That is why the next update will introduce : COMMUNISM !

    The rule will be simple : biz owners will have to check in every 7 days (real time) for fiscal evasion, otherwise they will be exposed to growing taxes from the new mighty freelance job, tax collector ! (like cops but to bust rich, idling people)

    That way, we will ensure more turnover at the top of the best companies listed on the stock exchange. And it is funny to say that, but Blêktreville might end up less rotten than the real world …

    Well, the update is not for now, many other things are coming before this one ! I will keep you updated.

    In the meantime, have a good survival in the real world, stay safe !

    Best, Charles

  • Blêktre 2081 february update : highlight on the Tax Collector Job

    Here are some new improvements on top of those previously announced in this post.

    New Job: Tax Collector

    This one works a bit like being a cop, but instead of chasing criminals, you go after big business bosses, especially those idling behind their counters, and take big cuts from their budgets!

    This new job aims to rebalance capitalist ownership. If you want to make a fortune with your money, sleeping on it will not be as effective anymore, you will at least need to watch out for those damn leftists!

    Also, robberies, formerly the only counterpower to big bosses’ monopolies, will be toned down a little, but most of the change will simply result in businesses being less wealthy overall.

    Besides, a couple of graphical enhancements have landed and the map has been reworked a bit as well.

    The update is expected to drop in a couple of months, and will plunge the game into a new beta testing phase of hell.

  • Blêktre WIP : Alignement vizualisation

    These are the 36 “ranks” you can reach based on your alignment. They’re determined by your actions and reflect the kind of person others see you as … They may judge you accordingly!

  • RPGifying the game

    First of all, thanks to all the new players who joined the game! Christmas did bring a couple of newcomers to the English version of the game, and it is clearly motivating me to work on the next big update.

    My current focus is, like the title says, to bring more RPG into the game. And I am quite happy with how things are turning out !

    Alignement & Ideology

    Besides the main story being fleshed out with more memorable characters, the player will be able, and required, to define their character more radically, with a moral alignment (from samaritan to asshole) and a social ideology (from socialist to capitalist).

    Traits

    Bonuses will be broken down for more detailed comprehension of your capacities

    The Traits (formerly known as Perks) have evolved, they can now more clearly influence your stats and therefore the way you can resolve situations.

    For example, when you act brutally, this Trait can increase, and every 1% of Brutal makes you stronger in combat. But it also increases your asshole alignment!

    Of course, many new possibilities will open so every kind of build can carve their own way.

    skills are being refined

    Let’s just mention one example, when you were previously forced to resolve a situation with violence, you will now have alternate paths, using your charm, your social recognition, or confusing your opponents with mental jokes.

    You will even be able to complete the game without actually hitting anyone !

    Different endings and influence on the world

    The way you play will of course define the kind of ending you can get, but also how it will shape the world.

    For example, if you rule the game as a true samaritan socialist, new players might start with more money, but big bosses will pay more taxes!

    And … the nerd paragraph … Blêktre Editor

    Because I have more and more text to manage, I developed a brand new dialogue editor. When laziness actually makes you work more…. It’s JS and node server based.

    I must admit LLM codex tools type faster than I do, and this is really accelerating my development workflow. I would not call it vibe coding though, because I read and understand everything, so I know there are no mistakes or blurry things.

    Conclusion

    As these upgrades bring more content to the game (new stories and dialogue, new skills, UI and graphic enhancements, and you might finally be able to buy those cats for your house), I can tell I am not finished with the work, but the truth is I am enjoying it ^0^

  • Planning the hopefully very last major update of Blêktre 2081 for 2026

    Blêktre 2081 has been a fun journey to develop, and aside from the mobile version still in progress and some quality of life improvements that would be welcome here and there, it almost feels feature complete now. But not quite, at least not for me !

    Since I have seen a few new players joining during the winter sale, and with all the love I have for this game, I feel like doing things properly. May this update be my very last before fully moving on to my next game !

    The mobile version will support swipe gestures to display menus, like it is 2014 again!

    What’s being worked on :

    • A new narrative, sort of “main campaign”, will guide players through the many systems of the game in a more engaging way than a massive tutorial (even though I am pretty sure you would enjoy introducing Tutoman to your parents)
    • Alternative paths : I want to make sure that every token can be obtained in multiple ways, and that every character and every adventure feels more unique depending on how you play. You should be able to become a smart entrepreneur, a kind samaritan, or a complete asshole.
    • A perks system overhaul is being implemented to serve this purpose. It will now work with percentages instead of a simple true or false system, so you can even be a 49% asshole !
    • An extended ending to summarize who you became, what you accomplished, and how you shaped the city.
    • Rebalancing of the liberal layer : entrepreneurs who do not take care of their businesses will see their empires slowly decay over time, making room for newcomers at that level.

    And of course, get rid of the remaining glitches, translation mistakes, and missing quality of life features.

    Once those are done, I might be able to let the game live its own life in the background while I do other things =)

  • Stupid Christmas Hat

    Blêktre 2081 received a couple of fixes, but of course I also added a stupid limited edition Christmas hat.

    The game is still 50 percent off for the winter sale.

    Steam News Details

  • Blêktre new Steam client + Winter Sale

    Blêktre 2081 received a small update with a few fixes.
    The main change is a complete rewrite of the Steam web client, removing the dependency on Construct 3.

    Construct 3 is an effective tool for rapid prototyping and small projects without heavy coding. However, since the shift to a subscription model, it has become prohibitively expensive for hobbyist use. Open source is preferred. Godot is the direction !

    Bonus track : “sa puer la merde” (“it smelled like shit”)