
Blêktre 2081 has been a fun journey to develop, and aside from the mobile version still in progress and some quality of life improvements that would be welcome here and there, it almost feels feature complete now. But not quite, at least not for me !
Since I have seen a few new players joining during the winter sale, and with all the love I have for this game, I feel like doing things properly. May this update be my very last before fully moving on to my next game !

What’s being worked on :
- A new narrative, sort of “main campaign”, will guide players through the many systems of the game in a more engaging way than a massive tutorial (even though I am pretty sure you would enjoy introducing Tutoman to your parents)
- Alternative paths : I want to make sure that every token can be obtained in multiple ways, and that every character and every adventure feels more unique depending on how you play. You should be able to become a smart entrepreneur, a kind samaritan, or a complete asshole.
- A perks system overhaul is being implemented to serve this purpose. It will now work with percentages instead of a simple true or false system, so you can even be a 49% asshole !
- An extended ending to summarize who you became, what you accomplished, and how you shaped the city.
- Rebalancing of the liberal layer : entrepreneurs who do not take care of their businesses will see their empires slowly decay over time, making room for newcomers at that level.
And of course, get rid of the remaining glitches, translation mistakes, and missing quality of life features.
Once those are done, I might be able to let the game live its own life in the background while I do other things =)
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